EDIT: December 17 2009
Thank you Mr. Destructoid! We have been featured on the coolest gaming community out there!
Here is Crazy Ninja’s Destructoid Review
EDIT: December 15, 2009
We’re playing the back and forth game with Apple, I have been redirected twice already to a different email address. The latest email I sent is to the iTunes Connect team… no response, and still no Crazy Ninja showing up on the App Store’s “new” games list. I guess SETI would give feedback before they do. What a disappointment. It really makes one want rethink their relationship with Apple. Love and hate, love and hate!
EDIT: December 11, 2009
Crazy Ninja is finally out! What an exciting day!… NOT!!
It’s nowhere to be found on the app store (besides keyword search or direct website links). What is going on, Apple?
In any case, here’s the link to the press release
i3D is proud to announce the upcoming release of Crazy Ninja, a demented, action-packed game for the iPhone/iPod Touch!
Now awaiting its review by the Apple folks, Crazy Ninja is set to be released on December 15, 2009.
It has been an exciting development period, and we have enjoyed its every month! The idea spurred from a good sushi night at one of our creative director’s favorite sushi place. A few napkin scribbles and off our collective minds went! Ninja stars and ideas went flying in all directions! Crazy Ninja was born.
Crazy Ninja First Alpha Build – We’re onto something!
A few days into development I decided to show off a prototype version of the game. Using my best parody of the “old wise kung-fu master” accent and body language I offered my development iPhone to a colleague like a samurai warrior would present his sword.
To my ultimate surprise, laughter and fun were two words that would define Gustavo’s behavior and facial expression… He was hooked. I was delighted.
Gustavo’s usual disappearance during lunch time led to an unusual scene. He had come back from lunch holding his first apple product, an iPod Touch. A man with a purpose often walks with a decisive step.
He walked towards me, and now, in a way similar to that of mine offering my iPhone for testing the prototype out, Gustavo kneeled before me, handing out his iPod, imploring me to have a copy of the dev build.
I do not usually do this, but his argument was that he NEVER actually played games, but the prospect of becoming a top ninja assassin, a shuriken master, attracted the martial artist in him. I caved in.
The Fun Spreads… Virally!
It did not take the rest of the day to have Ingrid, a senior artist and respected colleague, try herself out at “gaming”, and killing ninjas. She picked it up quickly, and the fun ride began. Laughing, fingers swiping left, fingers swiping right!
“Ninja!” is the new exclamatory greeting that awaited me every morning at my arrival to the office for the next 3 months. People were discussing it, laughing thinking about it, imitating its actions. Suddenly, the whole department was filled with ninja jokes, quotes, parodies, and… drawings.
Fun for you, fun for me
Development for the game was great! We did it for the love of the game, entirely. We had set to initially buy sound clips and music tracks for the game, but the mood surrounding development got to us, and we decided to pull our old musical talents from the cellar. After all, we have several musicians in the group and we all decided to enjoy the ride, if not for money, for the feeling of accomplishment and the joy of having our ninjas die to our tunes
So there we have it, 2 original music tracks, and be ready for them, they rock!