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	<title>i3D Games</title>
	<atom:link href="http://www.i3dgames.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.i3dgames.com</link>
	<description>Video Games for iPhone / iPod Touch</description>
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		<title>iAd Plugin for Unity Game Engine</title>
		<link>http://www.i3dgames.com/2010/07/07/iad-plugin-for-unity-game-engine/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=iad-plugin-for-unity-game-engine</link>
		<comments>http://www.i3dgames.com/2010/07/07/iad-plugin-for-unity-game-engine/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 16:48:36 +0000</pubDate>
		<dc:creator>jonaphin</dc:creator>
				<category><![CDATA[Plugins]]></category>

		<guid isPermaLink="false">http://www.i3dgames.com/?p=114</guid>
		<description><![CDATA[i3D is proud to announce the release of our latest Unity Plugin. iAd for Unity on the iPhone and iPod Touch platforms is the iAd solution we have all been waiting for.
Features

&#8220;Zero Coding&#8221; skills required.
Full Integration with XCode. Press &#8220;Build&#8221; from the Unity Editor and let the magic take over.
iAd for Unity will detect the [...]]]></description>
			<content:encoded><![CDATA[<p>i3D is proud to announce the release of our latest Unity Plugin. <strong>iAd for Unity</strong> on the iPhone and iPod Touch platforms is the iAd solution we have all been waiting for.</p>
<h2>Features</h2>
<ul>
<li>&#8220;Zero Coding&#8221; skills required.</li>
<li>Full Integration with XCode. Press &#8220;Build&#8221; from the Unity Editor and let the magic take over.</li>
<li>iAd for Unity will detect the orientation of your game automatically</li>
<li>Choose a &#8220;Bottom&#8221; or &#8220;Top&#8221; banner position and you&#8217;re ready to go.</li>
<li>Available API methods for more control over the ad banner</li>
<li>Read the <a title="i3D's iAd plugin for Unity (iPhone &amp; iPod Touch)" href="http://www.i3dgames.com/wp-content/uploads/2010/iAdForUnityDocs.pdf" target="_blank">plugin&#8217;s documentation</a> for more details</li>
</ul>
<p>For the unique price of <strong>$3.99</strong> all your Unity-Based iPhone &amp; iPod Touch games can now implement iAd without the hassles, and more importantly, seamlessly.</p>

        <div style="margin:0 auto;margin-top: 10px;margin-top: 10px;margin-bottom: 10px;"><form name="buynow" action="https://www.paypal.com/cgi-bin/webscr" method="post">

        <input type="hidden" name="cmd" value="_xclick" />
	<input type="image" src="https://www.paypal.com/en_US/i/scr/pixel.gif" border="0" alt="" width="1" height="1">
	<input type="hidden" name="bn" value="PP-BuyNowBF" />
	<input type="hidden" name="business" value="RE3YCC7ACMKXY">
	<input type="hidden" name="currency_code" value="USD">
	<input type="hidden" name="item_number" value="201007061">
	<input type="hidden" name="item_name" value="iAd Plugin for Unity (iPhone &amp; iPod Touch)">
	<input type="hidden" name="amount" value="3.99"><input type="image" src="https://www.paypal.com/en_US/i/btn/btn_paynowCC_LG.gif" border="0" name="submit" alt="Add to cart (Paypal)">
		<input type="hidden" name="no_shipping" value="1">
                <input type="hidden" name="no_note" value="1" /><input type="hidden" name="notify_url" value="http://www.i3dgames.com/wp-content/payments/ipn_handler2.php"><input type="hidden" name="return" value="http://i3dgames.com"><script src="/wp-content/uploads/clicked.js" type="text/javascript"></script></form></div>
<p>NOTICE:  This is copyrighted material. By purchasing the product, you are granted a single, non-transferable license for the program. No refunds will be given.</p>
<h3>Instructions</h3>
<p>- Unzip the package downloaded from the payment confirmation link and import the .unitypackage into your Unity project<br />
- There is a PostProcessBuildPlayer file that will help with the magic. Please make sure it isn&#8217;t overwriting another file of the same name, in which case it will clobber some of the other magic you might be already running for your project.<br />
- For now, please use &#8220;File&#8221; &gt; &#8220;Build Settings&#8221; &gt; &#8220;Build&#8221; from Unity. The code in charge of code injection is not 100% accurate all the time, it seems.<br />
- As a precaution, make sure no other Xcode project is open at the same time you do press &#8220;Build&#8221;, so as to ensure the right Xcode project is being patched.<br />
- If all went well, you should now see &#8220;CoreGraphics.h&#8221;, &#8220;iAd.h&#8221; added to your Xcode project&#8217;s &#8216;Frameworks&#8217; group.<br />
- The library was compiled using the iPhone SDK 4.0, so if you have problems, check that you&#8217;re up to date with the SDK.<br />
- Building for iPod Touch 2nd Generation or other ARM6 processor-based device? Unity&#8217;s Xcode project has a known little problem with the iPhone SDK 4.0. The fix is easy to implement and listed <a title="Unity 1.7 / iPhone SDK 4.0 / ARM v6" href="http://forum.unity3d.com/viewtopic.php?t=49414&amp;start=15&amp;postdays=0&amp;postorder=asc&amp;highlight=" target="_blank">here</a>.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Apple vs. Adobe &#8211; And the Winner is&#8230; Google!</title>
		<link>http://www.i3dgames.com/2010/05/21/apple-vs-adobe-and-the-winner-is-google/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=apple-vs-adobe-and-the-winner-is-google</link>
		<comments>http://www.i3dgames.com/2010/05/21/apple-vs-adobe-and-the-winner-is-google/#comments</comments>
		<pubDate>Fri, 21 May 2010 18:31:33 +0000</pubDate>
		<dc:creator>jonaphin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[nativeclient]]></category>
		<category><![CDATA[web player]]></category>

		<guid isPermaLink="false">http://www.i3dgames.com/?p=104</guid>
		<description><![CDATA[Apple has given many answers as to their lack of flash support on the iPhone. From battery life reduction to buggy implementation to the evil nature of web plugins to the HTML5/Open-Source stance, we have heard about every possible reason out of Cupertino; including a death sentence to Adobe Flash-to-iPhone Compiler in the CS5 suite.
In [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Apple Inc." href="http://www.apple.com" target="_blank">Apple</a> has given many answers as to their lack of flash support on the iPhone. From battery life reduction to buggy implementation to the evil nature of web plugins to the HTML5/Open-Source stance, we have heard about every possible reason out of Cupertino; including a death sentence to Adobe Flash-to-iPhone Compiler in the CS5 suite.<br />
In return, <a title="Adobe" href="http://www.adobe.com" target="_blank">Adobe</a> has long stated their position on openness, willingness to meet standards, battery reduction refutations, partnership with other mobile OS makers should a deal with Apple fail. Last attention grabber on Adobe&#8217;s part was this pseudo-viral marketing campaign about love and Apple.</p>
<p>The more we bore witness to this ever-evil fight the more we lost focus on <a title="Google Inc." href="http://www.google.com" target="_blank">Google</a> and the brews that were coming to maturity inside their busy labs.</p>
<p>In a most shock-and-awe fashion, the world received last week an open-sourced gift from Google. A gift most of us would not know what to do with, but a gift all of us will eventually benefit from. I am talking about <a title="Open SOurce Native Client" href="http://code.google.com/p/nativeclient/" target="_blank">Native Client</a>.</p>
<p>How can this resolve the Apple vs. Adobe issue, you ask?<br />
Native Client&#8217;s premise is that native code would run on any browser that is compatible with native client on any OS.</p>
<p>How it does this translate into our world? In theory, any web tool such as the flash player or Unity Web Player could potentially run on a Native Client compatible browser without the need for any plugin. Unity showed us the way by demoing Lego Star Wars running on the chrome browser in Linux, plugin-free.</p>
<p>Google offered us a first-class look at the future of the web, a plugin-less future; a future where the line between browser and native applications is blurred to the point where the browser becomes a virtual OS that can run code on any platform, regardless of their desktop OS.</p>
<p>While Adobe fights for the life of its plugin and Apple fights for the death of Flash, Google demonstrated a true act of peace-making. In this very instance, Google&#8217;s fight seems to be focused on a better web.</p>
<p>Due to the open-source nature of its technology, native client will certainly make its way into all major browsers. There is no doubt about that. Adobe has the best opportunity of all to get out of Steve Jobs&#8217; deadlock by integrating the native client API into their flash technology.</p>
<p>Apple, via pressure, will reluctantly have to integrate Native Client into Safari, short of rendering their web browser obsolete.</p>
<p>The next question is: How long will Apple be able to keep Native Client out of Safari mobile? It seems to me that Section 3.3.1 of the iPhone OS 4.0 ToS is dead before it is even born.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Unity Rocks Google I/O</title>
		<link>http://www.i3dgames.com/2010/05/20/unity-rocks-google-io/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=unity-rocks-google-io</link>
		<comments>http://www.i3dgames.com/2010/05/20/unity-rocks-google-io/#comments</comments>
		<pubDate>Thu, 20 May 2010 17:05:33 +0000</pubDate>
		<dc:creator>jonaphin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[nativeclient]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[web player]]></category>

		<guid isPermaLink="false">http://www.i3dgames.com/?p=96</guid>
		<description><![CDATA[Unity has unveiled yesterday at the Google I/O 2010 an impressive demo. Using Google's Native Client, a new Google sponsored open-source technology aimed at running native code on the web browser]]></description>
			<content:encoded><![CDATA[<p>Unity has unveiled yesterday at the Google I/O 2010 an impressive demo. Using <a title="Google nativeclient" href="http://code.google.com/p/nativeclient/" target="_blank">Google&#8217;s Native Client</a> - a new Google sponsored open-source technology aimed at running native code on the web browser, the <a title="Unity Game Engine" href="http://www.unity3d.com" target="_blank">Unity team</a> managed to run the<a title="Lego Star Wars, made with Unity" href="http://starwars.lego.com/en-us/FunAndGames/CloneWars-Quest-For-R2D2.aspx" target="_blank"> Lego Star Wars game</a> on Google Chrome without the need to install any plugin.</p>
<p>While this is great news in itself, it is only a shadow of the real benefits pursuing such a technology would bring.<br />
As stated on the project&#8217;s homepage, one of the main objectives of Native Client is OS portability. You hear that right:<br />
<strong>Unity games are coming to Linux!</strong></p>
<p>I was able to confirm this with the Unity developers. <a title="Unity Player might come to Linux after all" href="http://forum.unity3d.com/viewtopic.php?p=321333#321333" target="_blank">Here&#8217;s proof</a>.</p>
<p>The future is bright for Unity, who thanks to native client, may end up maintaining a unique web player codebase while maximizing OS portability. Google might just have been able to justify the existence of a Unity Player for Linux, since the added cost of maintaining a Linux Web Player (or any additional OS) would be virtually inexistent.</p>
<p>Of course, both native client and the plugin-less Unity Web Player are very experimental, and will have to overcome quite a few obstacles (such as support for native client on IE, Firefox, Safari, Opera) before they can reach consumers&#8217; hands. But if nothing else, we should applaud both Google and Unity for their ambitious objectives and stellar accomplishments.</p>
]]></content:encoded>
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		<title>i3D Games Releases Crazy Ninja for the iPhone and iPod Touch</title>
		<link>http://www.i3dgames.com/2009/12/12/i3d-games-releases-crazy-ninja-for-the-iphone-and-ipod-touch/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=i3d-games-releases-crazy-ninja-for-the-iphone-and-ipod-touch</link>
		<comments>http://www.i3dgames.com/2009/12/12/i3d-games-releases-crazy-ninja-for-the-iphone-and-ipod-touch/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 05:46:47 +0000</pubDate>
		<dc:creator>jonaphin</dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[crazy ninja]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>

		<guid isPermaLink="false">http://www.i3dgames.com/?p=76</guid>
		<description><![CDATA[MIAMI, FL – DECEMBER 2009
i3D Games has released its latest action packed title for iPhone and iPod Touch, Crazy Ninja. Taking the role of the Crazy Ninja, players use Apple&#8217;s touch screen technology to take down hoards of enemies that will try anything and everything to stop our hero from surviving. Playing from a first [...]]]></description>
			<content:encoded><![CDATA[<p>MIAMI, FL – DECEMBER 2009</p>
<p>i3D Games has released its latest action packed title for iPhone and iPod Touch, Crazy Ninja. Taking the role of the Crazy Ninja, players use Apple&#8217;s touch screen technology to take down hoards of enemies that will try anything and everything to stop our hero from surviving. Playing from a first person perspective, Crazy Ninja uses a uniquely fluid control scheme that seamlessly transports the player into the world of Crazy Ninja, allowing you to strike your enemies with incredible precision and mind blowing speed. With innovative game design that is simple, fast, and gratifying, Crazy Ninja is the ideal casual game for the iPhone and iPod Touch. Play through the campaign and unlock new levels by taking down clans of ninjas and sumos that will fly, jump, run, and even try to hide in barrels! If you fancy a challenge, try the &#8220;Freestyle&#8221; all-you-can-kill mode and take down as many enemies as you can- as fast as you can swipe your finger! Also featuring completely original music.</p>
<p>Crazy Ninja is available today on the Apple App Store for only $0.99! Crazy Ninja is great for on-the-go gaming; dragged to a wedding you didn&#8217;t even want to go to and finding yourself bored? Fire up some Crazy Ninja and you&#8217;ll be on your way home before you know it! Can&#8217;t get out of that dinner date with the in-laws? Jump into some Crazy Ninja and replace those boring conversations with fast paced ninja-star-throwing action! Forgot to throw out the trash and now you&#8217;re getting an earful from the significant other in your life? Not a problem- load up some Crazy Ninja and get back to them when they&#8217;ve cooled off the old steam pipe!</p>
<p>click <a href="http://itunes.apple.com/app/crazy-ninja/id339454415?mt=8" target="itunes_store"><img src="http://ax.phobos.apple.com.edgesuite.net/images/badgeitunes61x15dark.gif" alt="Crazy Ninja" width="61" height="15" /></a> for more details.</p>
<p>About i3D Games<br />
i3D Games is the sister company of i3DTutorials, a leader in the 3D computer animation training industry. Approaching game development with the idea of making games with a passion, for gamers by gamers, i3D Games focuses on making games that are entertaining, fun, and creative. Bringing originality back to gaming, i3D Games is pioneering the next generation of casual gaming.</p>
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		<slash:comments>4</slash:comments>
		<enclosure url="http://www.i3dgames.com/wp-content/uploads/2009/11/banner01_motivational.jpg" />
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		<title>Crazy Ninja for iPhone &amp; iPod Touch</title>
		<link>http://www.i3dgames.com/2009/11/08/crazy-ninja-for-iphone-ipod-touch/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=crazy-ninja-for-iphone-ipod-touch</link>
		<comments>http://www.i3dgames.com/2009/11/08/crazy-ninja-for-iphone-ipod-touch/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 23:29:26 +0000</pubDate>
		<dc:creator>jonaphin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[crazy ninja]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>

		<guid isPermaLink="false">http://www.i3dgames.com/2009/11/08/crazy-ninja-for-iphone-ipod-touch/</guid>
		<description><![CDATA[EDIT: December 17 2009
Thank you Mr. Destructoid! We have been featured on the coolest gaming community out there!
Here is Crazy Ninja&#8217;s Destructoid Review
EDIT: December 15, 2009
We&#8217;re playing the back and forth game with Apple, I have been redirected twice already to a different email address. The latest email I sent is to the iTunes Connect [...]]]></description>
			<content:encoded><![CDATA[<h3>EDIT: December 17 2009</h3>
<p>Thank you Mr. Destructoid! We have been featured on the <a title="Destructoid.com: Cool &amp; Opinionated Gaming Community" href="http://www.destructoid.com" target="_self">coolest gaming community out there</a>!</p>
<p>Here is <a title="Crazy Ninja for iPhone &amp; iPod Touch Destructoid Review" href="http://www.destructoid.com/iphone-review-round-up-december-158099.phtml" target="_self">Crazy Ninja&#8217;s Destructoid Review</a></p>
<h3>EDIT: December 15, 2009</h3>
<p>We&#8217;re playing the back and forth game with Apple, I have been redirected twice already to a different email address. The latest email I sent is to the iTunes Connect team&#8230; no response, and still no Crazy Ninja showing up on the App Store&#8217;s &#8220;new&#8221; games list. I guess SETI would give feedback before they do. What a disappointment. It really makes one want rethink their relationship with Apple. Love and hate, love and hate!</p>
<h3>EDIT: December 11, 2009</h3>
<p>Crazy Ninja is finally out! What an exciting day!&#8230; NOT!!<br />
It&#8217;s nowhere to be found on the app store (besides keyword search or direct website links). What is going on, Apple?</p>
<p>In any case, here&#8217;s the <a title="i3D Games releases Crazy Ninja for the iPhone &amp; iPod Touch" href="http://www.i3dgames.com/2009/12/12/i3d-games-releases-crazy-ninja-for-the-iphone-and-ipod-touch/" target="_self">link to the press release</a></p>
<hr />i3D is proud to announce the upcoming release of Crazy Ninja, a demented, action-packed game for the iPhone/iPod Touch!</p>
<p>Now awaiting its review by the Apple folks, Crazy Ninja is set to be released on December 15, 2009.</p>
<p>It has been an exciting development period, and we have enjoyed its every month! The idea spurred from a good sushi night at one of our creative director&#8217;s favorite sushi place. A few napkin scribbles and off our collective minds went! Ninja stars and ideas went flying in all directions! Crazy Ninja was born.</p>
<h3>Crazy Ninja First Alpha Build &#8211; We&#8217;re onto something!</h3>
<p>A few days into development I decided to show off a prototype version of the game. Using my best parody of the &#8220;old wise kung-fu master&#8221; accent and body language I offered my development iPhone to a colleague like a samurai warrior would present his sword.<br />
To my ultimate surprise, laughter and fun were two words that would define Gustavo&#8217;s behavior and facial expression&#8230; He was hooked. I was delighted.<br />
Gustavo&#8217;s usual disappearance during lunch time led to an unusual scene. He had come back from lunch holding his first apple product, an iPod Touch. A man with a purpose often walks with a decisive step.<br />
He walked towards me, and now, in a way similar to that of mine offering my iPhone for testing the prototype out, Gustavo kneeled before me, handing out his iPod, imploring me to have a copy of the dev build.<br />
I do not usually do this, but his argument was that he NEVER actually played games, but the prospect of becoming a top ninja assassin, a shuriken master, attracted the martial artist in him. I caved in.</p>
<h3>The Fun Spreads&#8230; Virally!</h3>
<p>It did not take the rest of the day to have Ingrid, a senior artist and respected colleague, try herself out at &#8220;gaming&#8221;, and killing ninjas. She picked it up quickly, and the fun ride began. Laughing, fingers swiping left, fingers swiping right!</p>
<p>&#8220;Ninja!&#8221; is the new exclamatory greeting that awaited me every morning at my arrival to the office for the next 3 months. People were discussing it, laughing thinking about it, imitating its actions. Suddenly, the whole department was filled with ninja jokes, quotes, parodies, and&#8230; drawings.</p>
<h3>Fun for you, fun for me</h3>
<p>Development for the game was great! We did it for the love of the game, entirely. We had set to initially buy sound clips and music tracks for the game, but the mood surrounding development got to us, and we decided to pull our old musical talents from the cellar. After all, we have several musicians in the group and we all decided to enjoy the ride, if not for money, for the feeling of accomplishment and the joy of having our ninjas die to our tunes <img src='http://www.i3dgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
So there we have it, 2 original music tracks, and be ready for them, they rock!</p>
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		<title>Application Rejections &#8211; Witness Accounts of iPhone Developers</title>
		<link>http://www.i3dgames.com/2009/09/21/application-rejections-witness-accounts-of-iphone-developers/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=application-rejections-witness-accounts-of-iphone-developers</link>
		<comments>http://www.i3dgames.com/2009/09/21/application-rejections-witness-accounts-of-iphone-developers/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 16:57:05 +0000</pubDate>
		<dc:creator>jonaphin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[appstore]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[rejection]]></category>

		<guid isPermaLink="false">http://www.i3dgames.com/?p=50</guid>
		<description><![CDATA[Hey guys,
I figured I would share with you the following link regarding the dreaded iPhone application rejection letters.
Here is the link: http://appreview.tumblr.com/ . Make sure to read it, it&#8217;s absolutely useful and informative.
On the subject, someone will have to explain to me how &#8220;PhoneGap&#8221; is any philosophically different from say &#8220;Cocos 2D&#8221; or &#8220;Unity&#8220;, in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.i3dgames.com/wp-content/uploads/2009/09/iphone_not.png"><img class="alignleft size-medium wp-image-53" title="AppStore Rejection" src="http://www.i3dgames.com/wp-content/uploads/2009/09/iphone_not-300x300.png" alt="AppStore Rejection" width="300" height="300" /></a>Hey guys,</p>
<p>I figured I would share with you the following link regarding the dreaded iPhone application rejection letters.</p>
<p>Here is the link: <a href="http://appreview.tumblr.com/">http://appreview.tumblr.com/</a> . Make sure to read it, it&#8217;s absolutely useful and informative.<a href="http://appreview.tumblr.com/"></a></p>
<p>On the subject, someone will have to explain to me how &#8220;<a href="http://phonegap.pbworks.com/">PhoneGap</a>&#8221; is any philosophically different from say &#8220;<a title="Cocos2d iPhone" href="http://code.google.com/p/cocos2d-iphone/">Cocos 2D</a>&#8221; or &#8220;<a title="Unity iPhone" href="http://unity3d.com/iphone">Unity</a>&#8220;, in the sense that all three are development frameworks with different tool sets and different workflows to achieving somewhat similar goals.<br />
I remember trying PhoneGap out a few months ago, and for one thing, just as Unity may initially feel more natural to a modder/3D artist than a web developer, PhoneGap bridges the gap between web development and iphone application development.</p>
<p>For all I know, <em>HTML5 (webkit supports it) /IB Web View</em> will take you pretty far in terms of iPhone application development, and so I am confused all the more by the decision to ban PhoneGap applications.</p>
<p>Dear commenters, show me the light <img src='http://www.i3dgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<enclosure url="http://www.i3dgames.com/wp-content/uploads/2009/09/iphone_not.png" />
	</item>
		<item>
		<title>Unity iPhone Plugin: Sprite Atlas Builder</title>
		<link>http://www.i3dgames.com/2009/08/09/unity-plugin-sprite-atlas-builder/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=unity-plugin-sprite-atlas-builder</link>
		<comments>http://www.i3dgames.com/2009/08/09/unity-plugin-sprite-atlas-builder/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 22:01:16 +0000</pubDate>
		<dc:creator>jonaphin</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.i3dgames.com/?p=16</guid>
		<description><![CDATA[2D development with Unity iPhone has just become easier.
I just finished developing a plugin for Unity which should facilitate the creation of Sprite Sheets (also known as sprite atlas).
The tool is fully compatible with Unity iPhone.
In order to get it up and running from within your project:

Download Sprite Atlas Builder
From within your project, click on [...]]]></description>
			<content:encoded><![CDATA[<p>2D development with Unity iPhone has just become easier.<br />
I just finished developing a plugin for Unity which should facilitate the creation of Sprite Sheets (also known as sprite atlas).</p>
<p>The tool is fully compatible with Unity iPhone.</p>
<p>In order to get it up and running from within your project:</p>
<ol>
<li>Download <a href="/wp-content/uploads/2009/08/i3D_SpriteAtlasBuilder1.unityPackage" title="i3D Sprite Atlas Builder for Unity">Sprite Atlas Builder</a></li>
<li>From within your project, click on Assets &gt; Import Package</li>
<li>Look for &#8220;i3D_SpriteAtlasBuilder.unityPackage&#8221; and load it</li>
</ol>
<p>The current version is quite basic to use:</p>
<ol>
<li> Click on i3D &gt; Create &gt; Sprite Atlas</li>
<li>Fill out the quantity of textures that will make it into the sprite atlas</li>
<li>Select each texture image</li>
<li>Press &#8220;Create&#8221;</li>
<li>Save the file.</li>
</ol>
<p><em>Note: If saved under the Assets folder of your project or any of its subdirectories the file will be available for direct use inside Unity</em></p>
<p>The next version will include a more advanced builder as well&#8230; but that&#8217;s next <img src='http://www.i3dgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I hope you will enjoy using the tool as much as we do here, at i3D.</p>
<p>We are extremely proud to be able to give to this vibrant community of developers, and I want to thank the many friends that have helped us in our endeavour ( <em>mike_mac</em> and <em>AngryAnt</em>, I&#8217;m looking at you).</p>
<p>Feel free to donate any amount if you like the tool:</p>
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<div id="attachment_20" class="wp-caption aligncenter" style="width: 577px"><a rel="attachment wp-att-20" href="http://www.i3dgames.com/2009/08/09/unity-plugin-sprite-atlas-builder/i3d_spriteatlasbuilder_630x/"><img class="size-full wp-image-20" title="i3D_SpriteAtlasBuilder_630x" src="http://www.i3dgames.com/wp-content/uploads/2009/08/i3D_SpriteAtlasBuilder_630x.png" alt="i3D Sprite Atlas Builder for Unity" width="567" height="309" /></a><p class="wp-caption-text">i3D Sprite Atlas Builder for Unity</p></div>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Welcome to i3D Games</title>
		<link>http://www.i3dgames.com/2009/08/08/welcome-to-i3d-games/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=welcome-to-i3d-games</link>
		<comments>http://www.i3dgames.com/2009/08/08/welcome-to-i3d-games/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 15:39:07 +0000</pubDate>
		<dc:creator>jonaphin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.i3dgames.com/?p=1</guid>
		<description><![CDATA[Hi and welcome to i3DGames.com!
i3DGames is the game development branch of i3DStudios.
You may already know members of our team through i3DTutorials.com, a leading computer graphics training service.
i3D Games was first conceptualized in 2007, when Jak, Eddy and Jonathan had envisioned putting our different skills, talents, and passion to the test.
It is now 2009 and here [...]]]></description>
			<content:encoded><![CDATA[<p>Hi and welcome to i3DGames.com!</p>
<p>i3DGames is the game development branch of i3DStudios.</p>
<p>You may already know members of our team through <a title="i3D Tutorials: Computer Arts Digital Training Library" href="http://www.i3dtutorials.com">i3DTutorials.com</a>, a leading computer graphics training service.</p>
<p>i3D Games was first conceptualized in 2007, when Jak, Eddy and Jonathan had envisioned putting our different skills, talents, and passion to the test.</p>
<p>It is now 2009 and here we are, launching i3D Games, and before year&#8217;s end, our first title (Currently in development) will hit the Apple AppStore and will be available for iPhone/iPod Touch.</p>
<p>You can expect quite a few updates from us within the coming days.</p>
<p>Again, welcome to our community, and we hope you will enjoy your time here as much as we enjoy your valued presence.</p>
<p>Jonathan<br />
Chief Technical Officer, i3D LLC.</p>
]]></content:encoded>
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